Gust is the owner and operator of "The Winter Wind", the premier location of finer spirits in [[Shanties Town]], which he imports from the Kenku outpost of Raven's Winter. A boisterous and well mannered individual, Gust is nonetheless known as one of the …
The go to person for most wild meat and material in Shanties Town and the surrounding area. With a good sense of humour, love of ale and a seldomly matched bloodlust, her movements about Shanties Town cause some to cheer, and others to cringe.
Often mistaken as greedy, Split is merely a Kenku who appreciates the beauty found in the gleam of rare metals and the depths of certain gemstones. This is reflected in many of his works, having surfaces based upon the facets of finely cut gems. A …
"Ol' Rox" Aljurox
Probably the oldest resident of Shanties Town that still operates a business, a position only contested by old lady [[:crick | Crick]], Aljurox has been around as far as anyone can remember. Having reached an age at which the scales that in his prime were …
Born in the great northern woods, Ristvek led quite the hard life within her clan. Wishing to prove herself to the rest, she decided to go on the journey which her ancestor [[:uvenk-ghostshield | Uvenk Ghostshield]] had undertaken many years ago. With …
An former adventurer and merchant having reached somewhat past his prime, Nomrock grew tired of counting coins and selling stock day in and day out. Longing for the thrills of his old life, he felt that while Coastfall provided him with a safe and …
Despite her young appearance, Tethys is over a century old and a graduate of the College of Magi. Sent along as the official representative of the College, she has been tasked with investigating the starnge magical activity that occured before Aesira went …
A former ranger and well-respected sailor, Jiro Cognit was selected by the South Sea Conference to captain the current expedition to Aesira. With his previous experience along with his own respected abilities, he was concluded to be the only one who could …
A humble farmer making his living near Lînn Woeld, he cares for his niece Rif and his nephew Norn. Normally seen with his large sledgehammer used for work around the farm, or for defending it.
The Skarra known to most people as "Joz", Jozithri the innkeep is a jovial but suspicious male, welcoming any traveler with a flagon of ale if they have coin, and being very likely to give the a hiss and a boot if they stir up trouble.
"Dylx" is known as the best blacksmith in [[Shanties Town]], and is is normally seen in her leather apron covered in soot, ash and tools. Though she can be abrasive at times, there are none who deny the work she puts into her craft, or the results that …
A bugbear chieftain ousted from his tribe by [[:karadel-the-vile | Karadel the Vile]] and his lieutenant [[:kulaf-the-mad | Kulaf]], Rast brokered a deal with the party, promising to regain leadership of his clan and leading them away from Lînn Woeld, …
A ferocious goblin who keeps dogging our heroes. Having set upon the players despite having been previously slain, he seems unable to be permanently killed. Seemingly in the service of [[:karadel-the-vile | Karadel the Vile]].
The Incandescent, or high priest, of the [[The Haedensturm|Crucible]], Oro in one of the most respected religious leaders in all of [[Fisher's Way]]. A powerful cleric, he was responsible for restoring Krov to normal health after the parties final battle …
Crowley operates a luxurious tavern called "The Cross Roadhouse", last seen the Martial Twins district in [[The Haedensturm | the Haedensturm]]. He is considered the cities foremost information broker, and has contracts connecting him to other such …