Tag: Campaign

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  • Landing of the Requiescat

    The vessel Requiescat, though somewhat divided, struck land upon the coast of Aesira, the lost continent that has been silent since the arrival of [[Background to the Forlorn Few |The Forlorn Few]] . Awakening on the damaged ship with aching heads and …

  • Out of the Woods

    In the early hours of dawn, on the 16th of Kiriel, the party struck camp and resumed their attempt to navigate out of Lînn Woeld. Making their way opposite the sun, their journey west caused them to enter an area composed almost entirely of bramble …

  • Back through time

    When last we left our heroes, they had achieved their first great victory together in what remained of the old toll house, located at the end of the broken bridge connected to the Sunken City. After taking a short breather for the sake of planning, the …

  • Incursion from the depths

    At dawn, on the 18th of [[Calendar of Asherus | Kiriel]], we find our heroes resting upon one of the warded bridges connecting the discovered spires. Having investigated the items they had found earlier during this time of rest, Mattimeo ripped a patch …

  • Surface Tension

    We return to our heroes moments after having entered the starnge dark portal leading them to a place known as the Master Artisan's Tavern. Searching the location for clues, the party discovered a collection of bookshelves, each focused on a particular …

  • Guerilla warfare

    Having received a strange message demanding their attendance at the Petrified Innkeep, Krov and Mattimeo, the latter in disguise, headed for the location on the 24th of Kiriel. Unbeknownst to them, Durkax had made an attempt to escape his and Pelaios' …

  • Assault on Camp Kulaf

    On the 26th of Kiriel, we return to our heroes as they make their way toward the large war camp which had been marked on the map they had received from Rast. Following an old game trail, the party was however accosted by a strange creature, goblinoid in …

  • Home Page

    h2. A lost continent, found once more. This place is very old. Creatures unknown to most have conversations in the market square, things thought impossible lurk beneath every stone, and the old expedition is nowhere to be found. Brave the ancient …

  • Locations

    h3. [[Coastfall]] h3. Aesira * [[The Clutching Desert]] ** [[Bagley]] * [[Dîrks Cove]] ** [[Fisher's Way]] ** [[Sturm Isle]] * [[Dhun Crowe]] * [[Farpikes]] ** [[Wittershins]] * [[Firbolg Vale]] ** [[Bolgs Ring]] * [[Grey Heath]] * [[ …

  • Fisher's Way

    The city of Fisher's Way is one of three vastly different atmospheres. The part of the city which rests firmly upon the continent, known as [[Shanties Town | "Shanties Town"]], is divided into plots which are rented by members from many different races …

  • Coastfall

    The great continent of Coastfall is the only home known to most races, with the latest arrivals being the humans around 800 years ago. A place of many cultures, the continent is divided between four great alliances: the …

  • Background to the Forlorn Few

    The band which made up the second expedition crew that ventured to Aesira, after the grand tales brought back by [[The First Four | The First Four]]. A few years after it is assumed they arrived, a great magical spike was felt from the continent. What …

  • The First Four

    Many centuries ago, a rumour arrived of a faraway land, rich in both prospects and dangers. While the rumour was largely disregarded, four of the most renowned heroes of their time banded together to sail forth and discover this strange land. Many …

  • Calendar of Asherus

    The calendar in use on the continent of [[Coastfall]] and, strangely enough, Aesira. Both these continents are located on the celestial body Asherus, which is orbited by the moon Ibil. The Asheran year consists of 365 days divided into 8 months, 2 per …

  • Shanties Town

    Spreading outward from Sturmwall which encircles the [[The Haedensturm | Haedensturm]], Shanties Town is where most of the commerce and blood in [[Fisher's Way | Fisher's Way]] flows through. A place of many cultures, it is here that all manner of …

  • Pantheon of Asherus

    The established pantheon of Asherus is divided into several tiers, with divine beings possessing power in relation to the presence of their embodied creed. *The Primordial Quad* The most ancient of the divine tiers, comprised of the four elemental …

  • "Joz" Jozithri

    The Skarra known to most people as "Joz", Jozithri the innkeep is a jovial but suspicious male, welcoming any traveler with a flagon of ale if they have coin, and being very likely to give the a hiss and a boot if they stir up trouble.

  • "Dylx" Dylaxsharza

    "Dylx" is known as the best blacksmith in [[Shanties Town]], and is is normally seen in her leather apron covered in soot, ash and tools. Though she can be abrasive at times, there are none who deny the work she puts into her craft, or the results that …

  • Crick

    One of the oldest denizens of Shanties town, Crick is a purveyor of spirits not normally gained from a tap room. Still industrious despite her advanced age, the Kenku is known for her sharp tongue, and is one of the best when it comes to the brewing of …

  • Gust

    Gust is the owner and operator of "The Winter Wind", the premier location of finer spirits in [[Shanties Town]], which he imports from the Kenku outpost of Raven's Winter. A boisterous and well mannered individual, Gust is nonetheless known as one of the …

  • Split

    Often mistaken as greedy, Split is merely a Kenku who appreciates the beauty found in the gleam of rare metals and the depths of certain gemstones. This is reflected in many of his works, having surfaces based upon the facets of finely cut gems. A …

  • "Ol' Rox" Aljurox

    Probably the oldest resident of Shanties Town that still operates a business, a position only contested by old lady [[:crick | Crick]], Aljurox has been around as far as anyone can remember. Having reached an age at which the scales that in his prime were …

  • Ristvek

    Born in the great northern woods, Ristvek led quite the hard life within her clan. Wishing to prove herself to the rest, she decided to go on the journey which her ancestor [[:uvenk-ghostshield | Uvenk Ghostshield]] had undertaken many years ago. With …

  • Uvenk Ghostshield

    Uvenk Ghostshield was one of [[The First Four]], the original expedition of Aesira which was comprised of [[Coastfall | Coastfall's]] greatest heroes at the time. A berserker of the great northern forests, Uvenk gained his title from the fact that he …

  • Nomrock Broadborn

    An former adventurer and merchant having reached somewhat past his prime, Nomrock grew tired of counting coins and selling stock day in and day out. Longing for the thrills of his old life, he felt that while Coastfall provided him with a safe and …

  • Tethys Zyljeon

    Despite her young appearance, Tethys is over a century old and a graduate of the College of Magi. Sent along as the official representative of the College, she has been tasked with investigating the starnge magical activity that occured before Aesira went …

  • Jiro Cognit

    A former ranger and well-respected sailor, Jiro Cognit was selected by the South Sea Conference to captain the current expedition to Aesira. With his previous experience along with his own respected abilities, he was concluded to be the only one who could …

  • Aethul the Slayer

    One of the more enigmatic of [[The First Four]], Aethul the Slayer got his name from rumours that he had once, while travelling throught the northern mountains, slain a green dragon called Revirax with the aid of his thin blade, which was thereafter known …

  • Gromg Deepvessel

    One of the most illustrious graduates from the College of Magi, Gromg Deepvessel was the progenitor of the practice that a member of the College was to join every expedition to new lands in order to deepen the understanding of the world. One of the …

  • Durge

    One of the most feared mercenaries of his time, Durge was a known lover of combat in all its forms. Fighting not for the highest bidder, or even for the most worthy cause, Durge would find himself on the side which would put him in the most dangerous …

  • Delrith

    A multiple time archery and knife-throwing champion throughout many contests in [[Coastfall | Coastfall]], Delrith was thought to be incapable of missing his mark. When his knives failed him, he seemed to have an almost endless source of other ranged …