Feeling that the resuce operation, while welcome, could not have come at a worse time, the elven mage explained that the one responsible for her captivity was an entity called Skola Val, and said entity would not be keen on her escaping its grasp. Fearing for her return, our heroes made haste through Fort Wrath towards the rocky beach where they had tied of their vessel.
A vessel which was no longer there. After some discussion between Jiro Cognit and his companion Crom, it turned out that someone matching his exact appearance and voice had told the eagle to scout ahead for danger, after which he had sailed off. Around this time, the party received a mental message from Theopilus “Opie” Wagney, the man who they had rescued from the clutches of the sahuagin, who apologized for taking advantage of them, promising to repay them at a later date. After a creative string of halfling expletives had been aired, Jiro proved himself quite the planner as he brought out a Folding Boat, a magical item which provided the band with another vessel to sail towards the mainland.
Throughout the journey, which involved sailing straight into an approaching storm in order to make haste, the expedition members experienced some strange encounters during the nights, ranging from an eerie ship which seemed to mirror their own before simply vanishing, to a series of disappearing boards followed by a high and creepy laugh. The worst, however, was yet to come.
At noon the following day, three masts belonging to a familiar vessel were spotted on the horizon. The Reavers had picked up the heroes trail. After a quick spot of planning regarding how to stall their pursuit, Durkax and Krov moved to intercept the fell ship. Using a bit of magica trickery, the duo managed to hobble the rudder and install a lovely four-pane window in the ships hull just as a strange, crayfish-like creature called a Chuul entered the water with them. With the creature becoming preoccupied with the potential sinking of its vessel, the pair made a hasty retreat back to their own ship after a seemingly successful mission.
Some hours later, as the crippled rudder finally gave out, the Reaver ship was enveloped in a cloud of mist and steam before being rent asunder, after which a sunlike refraction in the water could be seen heading in the heroes direction depsite the sky being overcast. As the band sailed through the night, the refraction crept ever closer, with the occasional patch of leathery scales breaching the surface.
At dawn, the small vessel approached Surfshard Harbor to the sound of chiming bells and the launching of warships. It appeared that the city was on high alert, and the mighty vessel which met our heroes halfway demanded that they stand down. At this moment, Skola Val’s massive dragon turtle form breached the surface, demanding her quarry returned to her, claiming that she would be its only way home. With the heroes being handed a scroll to give to the nearest Guardian squad upon making landfall, the warship set about repelling the beast as the tinier vessel hauled its way into harbor.
Upon reaching the shore, the band was placed under arrest by Guardian officer named Captain Ludevic in order to stand trial for possible association with Skola Val, and were placed in the Seashelf Gaol, the deep prison of Fisher’s Way. Here they came into contact with a surprising old acquaintance; Nomrock Broadborn, one of the members of the current expedition, in the guise of a portly triton gentleman.
Explaining that his chosen disguise had been mistaken for someone who had recently been caught trying to steal documents from the house of the Parun of Coin, he asked the four to make contact with a Kenku named Bolt, whose services might yet spring him from his cramped situation. With the guards approaching, he bid the party farewell, as they were taken above into the Monolith, the city courthouse. Finding themselves before an older triton Justice by the name of Caryll, the party, Jiro and Tethys were found guilty of Obstruction and Vandalism for a total fine of 2250 gold pieces, to be paid within the month, after which they were set free.
Informing Captain Jiro of their dwarven situation, and confirming that they could handle it, the party made their way back Shanties Town, and the familiar doors of the Speared Stout. The next day, after having a chat with the local information seller Gust, our heroes found themselves with around 2 weeks of free time until a meeting could be arranged with Bolt, who had apparently made a career of taking the fall for the crimes of others, before escaping the clutches of the law to do so once more.
A visit was made to the local branch of the River Bank in order to exchange some coin, Ilun’s Arcana was frequented for the purchase of arcane ink, and Krov took a stroll by the Pugilist Arms, the local fighting ring, to check on his scheduled bout against “Dylx”.
With the anticipated bout being scheduled for the 19th of Gavriel, Durkax intending to handle his trial mission for joining the Quarry Lodge, and a dwarf to spring from jail, is where we will leave our heroes for now. On the 43rd of Kiriel, on the continent of Aesira, Beyond the horizon.