On the 40th of Kiriel, at the threshhold to the lower floors of Elur Woede, we return to our heroes slightly off the coast of Aesira.
Having heard a primal cry of pain from further in, our heroes made their way through the forts old armory, filled with gear and armaments long since rusted to the point of ruin, and charged through a doorway covered in a watery refraction, ending up in what appeared to have been the local army records.
Once they entered the room, however, an unseen trap was sprung as nearly the entire room was flooded, upon which a company of sahuagin, including some form of female priestess and a sahuagin baron previously encountered by the party in the Four Spires, made their entrance.
Combat commenced, with all parties becoming bloodied in the fray and the baron succeeding in downing Durkax before he himself fell. Nevertheless, victory was had with one of the sahuagin retreating further into the fort, at which time the refractory barriers dissipated and the water inside proved content to flood other parts of the complex.
Entering what appeared to be, to put it tastefully, an interrogation chamber, the band came across an unfamiliar figure. Proving to be the source of the agonizing howls they had heard before, the human tied to a rack introduced himself as Theopilus “Opie” Wagney, a former crewmember of the Reaver-struck ship that the players had encountered only a f day or so past. Helping the party access the Warden’s Room by picking the lock by using pieces of the sahuagin priestesses holy symbol, and getting to observe Krov annihilating the remaining sahuagin as it tried for an ambush, he quickly made his way inside to gather his own personal gear which had been taken from him.
After informing the band of another, presumably dead, crewmember who had been kept in the inner holding cells and who had been carrying something of value, Opie made his way towards the upper levels of the fort in order to catch his breath. He told the party that there were at least another three subterranean levels to the fort, and he was in no shape to assist them in clearing them of sahuagin. While Mattimeo made a point of asking Captain Jiro if their vessel could be crewed by a single man, the halfling dissuaded any such fears by mentioning that he had contingencies in place for such an event, and besides, such a plan would require the perpetrator to make it passed a giant eagle.
After locating Opie’s associate, and taking a lovely navy blue Cloak of the Manta Ray off his corpse, the party searched through the rest of the floor while Jiro and Mattimeo kept an eye on the stairwell descending deeper into the fort. After scouring a smithy, brewery, bakery and a small chapel of Istishia, they started down the stairs towards the lower levels.
These levels turned out to be somewhat nonexistent, as our heroes found themselves inside a vast network of caves which appeared to have once held a number of small docks connected to the fort, all of which seemed to have caved in a long time ago. Understandably, the discovery of a set of wooden walls in such an environment gave our heroes some pause, after which Krov produced his large, maul-shaped “lockpick” and set about removing the padlock upon the wooden door with extreme prejudice.
Once the door had been sufficiently removed, the party found themselves face to face with an elf prepared for battle in the form of Tethys Zyljeon, having finally found their fellow expedition member. Deciding to subvert normal rescuee protocol, the College representative settled for calling the dumb bastards, and asking if they had any idea what they had done. As a result of their actions, apparently “she” would be making her way towards Elur Woede.
Confused, tired and with more danger apparently on the literal horizon, having encountered a new human and an old elf on the very same day, is where we depart from our heroes, off the coast of Aesira, Beyond the horizon.